Low Poly PBR Model Step.
1.Proxy – Box of size of our asset we are going to make for proportion’s
2.Block – Shape of our object how look our object.Block fix in proxy block is rough shape for our reference use.
3.Mid Poly – Mid for mesh flow. Give divisions and do equal poly density.
4.High Poly – By mind file we duplicate mid file and give more details. In high we give shine to object.
5.Low Poly – In low we reduce edges and delete faces that didn’t see in game .
6.UV unwrap & Layout Unwrap UV map for bake and texture. We put a 2K or 4K map for make poly density equal on all parts of our mesh or object.
7.Baked – In bake we put high poly mesh detail on our low poly mesh.
8.Texture – In Texture we create PBR maps. Base-Color Map, Metallic Map, Normal Map, Roughness Map, Height Map.
Script File – Download
Layout Setting –
Normal – Transfer map setting
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